As announced, here we go. Tonight 2 june 2025 at 22PM SLT in Second Life at The Hexagon Alessandra will present us some songs from Satie Mon Amour, her project dedicated to her beloved Erik.
Alessandra Celletti is one of the best Italian pianists without any doubt. For her it is “normal” to play scores by Erik Satie or Philip Glass, without disdaining Mozart or the great classical composers, or make contemporary experimental electronic music with Hans Joachim Roedelius and in Italy with Gianni Maroccolo.
“The most beautiful secret of Italian Music” (La Repubblica magazine). Alessandra Celletti, pianist, composer and singer comes from a purely classical background, but her musical and artistic experiences multiply with sudden deviations in a very personal music world; away from labels, her unique and irreplaceable center of gravity is the piano”.
Her passion for Satie was born in a curious way, as she explains.
“My relationship with Erik Satie is something unique, almost symbiotic, a deep bond that defies the boundaries of time and space. He was my first great musical love, and since then his presence has never left me. There is not a concert in which I do not play at least one of his compositions, even if only as an “encore”. I was 11 years old and in my first year at the conservatory when I met him as a “punishment”.
I didn’t like studying scales and doing exercises very much, and so my teacher, to punish me, assigned me a “minor” author for the end-of-year recital. The other students in the course would have performed simple but prestigious pages by Chopin or Mozart — I, instead, would have performed some excerpts from “Parade” by this Frenchman of little importance: Erik Satie.
Since then, punishments have become something very interesting for me, if not downright fun. What struck me immediately about Satie is his profound lightness, or, to put it the other way around, his light depth. An apparent contradiction that magically finds its way into his art. His compositions, often seemingly simple, hide an emotional and intellectual complexity that never ceases to amaze me”.
Erik Satie
This year marks the centenary of Erik Satie’s passing, and Alessandra has decided to celebrate it with a special work.
To realize this project Alessandra has decided to use crowdfunding as a financing tool, and in Second Life she will do two presentation concerts: an introductory one, approximately on June 2nd, and one to conclude the fundraising campaign before June 15th.
Alessandra Celletti play Erik Satie.
Alessandra decided to celebrate Erik Satie by creating a project that includes concerts, the recording of an album with his most beautiful compositions: Gymnopédies and Gnossiennes, alongside some of her own compositions that somewhat connect to his style and poetry. She also composed an unreleased track that gives the entire project its name: Satie Mon Amour is a tender and melancholic waltz, perhaps with a touch of irony.
Then, for for the final concert, we will all see together in Second Life an animation video created by Paola Luciani, a video artist I admire greatly for her refined creativity.
A great project and two exceptional musicians in a virtual world. What more could you want? Very romantic.
We will soon communicate the locations, times and definitive dates for the two events.
Alchemelic do that wondrous thing – artists at work – where they come by and read the environment, and generate visuals to add to d-oo-b‘s amazing music and literally work a kind of magic on the event. Kalyca‘s dancing is passionate and the visuals create a bridge between alchemelic and their audience. Well worth catching this original and authentic performance.
A while back, Paradise Now (Philippe Franck) crossed over to another dimension, and to celebrate some weirdos in Korea thought of creating a 24-hour mixed reality event.
“This Saturday, we will be connected for 24 hours, via the Internet, to the KOTE gallery, located in Seoul, Korea.
And we’ll be able to imagine, share and celebrate with them, with all of us, surrounded and accompanied by PLANNED ACCIDENTS, Transcultures and the Société i Matériel, our utopias or our En/Vies, our memories, our love of Art, our completed works or those still in the making – in fact, everything that animated and irradiated Philippe Franck / Paradise Now in an absolutely irrational way, and perhaps made him particularly irresistible for some “in the manner of speaking”. By constantly transforming him into an electric snowdrop locomotive. In trance/sonic breath. “That’s entertainment“.
In Second Life replies the event organized by A Limb.
Nine hours of music around Second Life. Everything went smoothly, with passion and beautiful musical proposals.
The brave Glasz filmed and shared the whole thing live in HD, and now all the performances can be seen on Youtube, a 9 hours mega film in two parts (i suggest Cinema or Full screen mode).
Part 1:
Part 2:
Since it could be difficult to follow all the concerts in different locations, Renee made an efficient HUD to guide all the teleports to their destinations. As far as we know, no avatars were lost.
Everyone did their part, congratulations to everyone. I followed the entire nine hours of the concert, maybe I don’t have the body anymore because in the morning Renee found me on an ice floe wearing a red polka dot bikini. I don’t know how it happened, I think someone put something in my drink. But never mind, it was touching and beautiful event.
I’ll never know what happened. I think it was Daddio, but I have no proof. Renee found me and saved, she is holy woman.
Event streamed on usual audio channel, and at the same time live video on a MOAP in SL
Taking its form as mostly a live improvisational music project, Echo Starship is heavily influenced by an experimental/psych spectrum of sounds ranging from Drone, Noise, Ambient, Contemporary Minimalist music and all the way to Post-Rock, Krautrock, IDM, Synth Wave elements.
He uses for his performance an arbitrary selection of instruments ranging from electric guitar, prepared instruments, field recordings & samples, synthesizers, electronics, piezo microphones, and other types of “odd” instruments.
It takes form as a live improvisational exploration of experimental, ambient, contemporary classical, and drone music with performances at various festivals, venues, and internet streams. More at https://ampeff.com/
The list of participating artists is pretty interesting, apart from me. I’m playing Saturday at 3PM SLT, if anyone is interested.
The main venue will be on ground level with stage floating on water and bleacher seating on the RadioSpiral sim. Radiospiral will also take care of rebroadcasting the event on their channel.
Schedule of performers:
Art Opening:
FRI 11am PST Mutant Memory Tom Britt
LIVE MUSIC:
FRI 12pm Mao Lemieux 1pm Jana Kyomoon 2pm Echo Starship 3pm Aleatorica 4pm Cypress Rosewood
I’ll be playing my music at this opening on Sunday, for anyone who wants to come and listen.
I like Selen’s pictures on the walls, inspired by the works of James Turrell.
I prepared some new music and sounds inspired by Selen’s colorful sights, and I hope everything works well.
My basic track is ready, I’m satisfied. To play it in a concert, I will use the technique exposed in a previous post and here.
Why do I want to specify this? Often in these cases we receive unclear requests regarding “live” performances. Anyone who has made any music knows that we only have two hands, and if you don’t just play one instrument and maybe sing over it’s impossible to produce an interesting performance.
Personally, I’m not interested in playing piano bar, I prefer complex and layered compositions, which would require an entire band to perform “live”. And even if that were possible, but it’s not, everyone would have to be in the same room and use the mixer output for feed the stream, because of the high lag affecting audio streams (mean: you play a note, and this note can be listened in Second Life after a delay of 30 seconds or more, and there is no solution).
Sometimes you also hear about double or triple streams, but that’s nonsense: in Second Life the stream applied to a parcel can be one and only one.
So I looked for the most useful workflow for me, and I’m happy I found it, as explained in the aforementioned post: i prepare my basic track and i play over, with my two hands.
All my music can be defined as “live”, and this is both an advantage and a flaw from my point of view. I don’t have a studio version of any of the music in my Bandcamp, it’s all live recordings of me playing them (Revox was once used, now a digital recorder but is the same approach).
A glorious Revox B77 MK2.
This also means that if I want to repeat the same thing, I wouldn’t know how to do it: often these are moments captured on the fly, and who remembers how I did them?
But that’s fine with me, that’s what I want, for me this is “live”, influenced by my moods, ambient around me, my inside. I like to tell a story, if I can, and sounds for me are the colors with which I paint a scenario.
I believe that the real distinction should be that between “I play my own music, produced and played by me using the needed tools needed to try to create the feeling that i want to communicate” and “I play/sing music produced by others“…
It is clear that the first case is the interesting one for me, but it is only my opinion. You can freely continue to call “live” something that for me is intrinsically dead, there’s no problem.
I much prefer listening to a live recording of original music than something fake, perhaps using a MIDI base prepared by others, in a piano bar style. Some are very good at this, no doubt. But it’s not a “live”, it’s a performance sung or played over a backing track, a pre-recorded medium generally produced by others.
The difference between streaming music and live music is in the artist, not the medium. Who can create the “collective effervescence” is the winner, dead or alive 🙂
I’ll leave the discussion open, there are certainly different opinions.
During the last meeting with the management of Linden Lab to which I was invited and in which the excellent Project Zero was presented, I asked a question that was quite off topic (but also not, basically we were talking about the evolution of Second Life) to Philip Rosedale regarding a possible and necessary development of audio in Second Life.
Why did I ask him of all people present at meeting?
Maybe someone remembers the virtual world he created some time ago, High Fidelity. Now this virtual world is no more (plans for gatherings on the High Fidelity platform to use virtual reality were scrapped by the beginning of 2019, and the platform became audio-only) and High Fidelity takes care of Advanced Audio Processing quite well, as the name announced from the beginning.
You can listen to some examples on the High Fidelity site, and the approach seems right suited to Second Life, both for Voice, and for the musicians, and for the environmental sounds.
Wear your headphones and try this to understand the topic, for example.
Pretty impressive, right? No, no one is knocking on your door 🙂
I remember that during the development of Sansar Linden Lab had started an approach regarding spatial and 3D, volumetric, audio. I don’t know if this experiment with ambisonic sounds was implemented in the final version, it’s been a long time since I visited Sansar. The conditions were very interesting and everyone ran to buy ambient microphones.
But, seeing Rosedale on the other side of screen, I had to ask.
I put on my poker face and asked directly.
“Excuse me Philip, maybe we can hope in the future to have a developement of Second Life on Spatial Audio?”
He looked surprised and responded immediately. After that I was the surprised one, because he didn’t say no but was open to possibilities.
Audio is one of the most primitive areas of Second Life: ambiental sounds for now are based on a mere support for small audio files (max 30 second each, in mono…) to be imported one by one and with some work assembled with scripting, far from what it is possible to obtain today and if you have watched the example video you can quite simply understand what would be possible instead.
I will not fail to remind us of this quasi-promise whenever possible, that would be wonderful, for musicians but for any user of Second Life.